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Increase respite for caregivers and wellbeing for individuals with dementia using new VR-mediums: (1) 360-films, (2) simple games, and (3) co-operative immersive experience
We are conducting a systematic review on peer-reviewed literature that explores the use of VR for vocational training in people with Intellectual Disabilities.
We hope to capture the changing landscape of VR & Senior care displayed on a dynamic map, helping us to create a Community of Practice.
Gathering insights from ICU providers about how VR can be used to reduce pain & anxiety during extubations.
Managing pain and anxiety in patients with stroke, dementia, and ABI undergoing dental procedures
Intervention Design and Pilot to Evaluate VR-Therapy on People With Epilepsy and Related Anxiety Disorders
Observational Instrument to measure Reactions of People with Dementia Experiencing Virtual Reality
Intergenerational VR-workshop Capturing Personal Experiences during COVID
Evaluating VR-therapy to manage responsive behaviours and its effects on residents and providers
Multi-site study Evaluating the Acceptability, Safety and Enjoyment of immersive-VR with Frail Older Adults
We consolidates and conducted a critical analysis of TR assessment tools to inform the future development of standard-of-practice guidelines for individuals living with dementia.
We will co-create VR-games, based on a review of existing VR games for people with dementia, and engagement with diverse experts and people with lived experience
VR-preventative therapy for older adults to maintain healthy vision, improve quality of life and increase the ability to age in place
Working with Same As Sister we are exploring how VR can depict twin bonds that can simultaneously been the source of power, pain and madness.
Exploratory study introducing VR into the Safewards-model to relax staff and patients in the mental health in-patient unit
Facilitating Communication between Persons with Dementia and Their Family Caregivers using VR
Published Research on the use of VR to Promote Wellbeing in People with Dementia
Randomized Controlled Trial at Michael Garron Hospital evaluating VR in an acute-care setting
Explore ways to use VR to mitigate hospitalization burnout (feelings of distress associated with homesickness or social isolation)