
VR
Virtual Reality for Veteran Relaxation
2


The purpose of this study is to explore novel ways to use Virtual Reality to reduce resident responsive behaviours and maintain a healthy workforce, which has become a priority for The Perley Health as well as for the province of Ontario. The project will involve administering VR therapy to residents with responsive behaviours both at regularly scheduled therapy-time and at targeting triggered episodes of care/treatment. We will explore the impact of VR on responsive behaviours and its contributing factors such as pain, as well as the impact on health care providers.
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Publications
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APPEL L., Appel, E., Lewis, S., Cheng, L., (2022) Virtual Reality for Veteran Relaxation (VR2) – Evaluating VR as Therapy to Manage Responsive Behaviours in Veterans Living in Long-term Care. (p.170) Frontiers in Virtual Reality URL: https://www.frontiersin.org/articles/10.3389/frvir.2021.724020/full
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APPEL L., Appel, E., Kisonas, E., Pasat, Z.*, Mozeson, K.*, Vemulakonda, J.*, & Sheng, L. Q. (2021) Virtual Reality for Veteran Relaxation (VR 2)-Introducing VR-therapy for Veterans with Dementia-Challenges and Rewards of the Therapists Behind the Scenes. Frontiers in Virtual Reality URL: https://doi.org/10.3389/frvir.2021.720523
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